Eye of the Beholder - turnaround and concept maquette

A re-imagined version of the classic Beholder.
Concept maquette sculpted in ZBrush. Retopo, polypaint and displacement maps from ZBrush.
Textures in Photoshop, Rigged, posed and rendered in 3dsMax with vRay.

ZBrush concept

ZBrush concept

ZBrush concept

ZBrush concept